Vampire The Masquerade Diablerie

Mod

Diablerie, drinking another vampire's soul to gain her strength, in normal Kindred society is a four lettered word; in the Sabbat it is common practice. Likewise, while members of the Camarilla struggle to hold on to their humanity, the Sabbat openly rejects it, harnessing the Beast rather than denying it. Both of these themes will be represented in the next edition of Clan Quest mod.

The ability to diablerize other kindred will be an option available to those that join the ranks of the Sabbat. A number of characters in the game, when caught alone or off guard, can be attacked, and once bested, their strength stolen. There will be a wide collection of NPCs that can be eliminated this way, some old, some new. Each such soul taken must be bested both physically and mentally. However, this doesn't come without consequence! Killing another Kindred this way leaves a permanent scar on the soul and if the spirit of the consumed is not subsumed completely, the player is left open to fits of rage and other unpredictable behavior.

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And what exactly does diablerie gain the player? The main benefit is a random dot in any discipline the consumed NPC was proficient in; this includes out of clan disciplines. Likewise, you gain some of their skills and knowledge, gaining a random dot in a talent, skill or knowledge the deceased possessed as well. However, you cannot increase your dots in a T/S/K or discipline in excess of what the departed possessed - this opens the door to injuring your soul for no tangible gain.

Diablerie features: Two of the first Vampire story supplements combined under one new cover. Complete stories about the hunt for the dreaded Methuselahs, and the chance to diablerize! A look at Gehenna and how diablerie hastens its coming.

Vampire the masquerade bloodlines
  • Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
  • Quite simply, diablerie is the act of feeding on a vampire in the way that a vampire feeds on a mortal. In so doing, not only does the murderer consume the victim’s blood (and vampire blood is far, far sweeter than even the tastiest mortal’s), but the victim’s power as well.

Additionally, the humanity system has been changed completely to more closely match the pen and paper system, i.e. minor sins don't affected the truly damned so acutely. Furthermore, in the new humanity system, it is possible to allow your humanity to fall below three, and players reaching a humanity of zero may find they lose themselves completely.

Vtm Diablerie Drawbacks

Other paths of enlightenment are still not available; the spiritual change required to accept an entirely different world view doesn't come quickly or easily and simply cannot happen in such a short span of time. As the newest member of the Sabbat, the player may find himself struggling to hold on to their soul, while at the same time embracing the virtues of the Sword of Caine!

Stay tuned to more new features and NPCs coming in the next version of the mod by following me on Twitter or YouTube!

Posted by1 year ago
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So if you're in a game and you manage to stake an elder vampire who is several generations lower than you if you diablerize him you only get a bump of 1 generation. This seems inefficient. So I ask the question why not create a ladder to success through mutiple embraces.

This following scenario is based on a 13th generation player character staking an 8th generation elder and no one finding out for a few days.

Step one: Stake elder keep him in a hide out.

Vampire the masquerade blood bond

Step two: Take an expendable blood doll or random person off the street and feed him to said elder or just kill him. Then you cut the elders wrist and use that blood to embrace the random schuck. That person is now a newborn generation 9 vampire.

Step three: Diablerize newly created generation 9 vampire thereby rasing your generation up one.

Step four: Repeat steps 2 and 3 until you are generation 9.

Step five: Repeat step 4 for the rest of your coaterie.

Step six: Use that one blood magic ritual that lets everyone share the diablerie to diablerize the elder and your entire coterie becomes generation 8.

Now this theoretical exercise maximizes the profit from one elder and allows everyone to become gen 8 even if they all start at gen 13. Obviously this would induce a great deal of humanity lost from all the soul sucking and murder. However if you're evil enough to do it, My question is there any reason this wouldn't work?

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