Xcom Enemy Unknown Or Enemy Within First
Oct 11, 2013 One of the bigger surprises in gaming last year was 2K Games' XCOM: Enemy Unknown, Firaxis Games' latest take on the classic strategy/action franchise.It was a bit of a gamble – the game was developed to replace the troubled XCOM project that essentially became The Bureau – but it paid off, selling quite well and earning critical accolades. I bought on Steam both XCOM Enemy Unknown and its expansion Enemy Within. When I launch the game it lets me choose if I want to play Enemy Unknown.
One of the bigger surprises in gaming last year was 2K Games' XCOM: Enemy Unknown, Firaxis Games' latest take on the classic strategy/action franchise. It was a bit of a gamble – the game was developed to replace the troubled XCOM project that essentially became The Bureau – but it paid off, selling quite well and earning critical accolades.
Now, Firaxis returns with a new story that ties in with the Enemy Unknown legacy, and offers a much more challenging scenario this time around. In Enemy Within, the aliens have launched a fresh assault on Earth – and you'll also have to contend with a new enemy force.
Most of the gameplay tactics from Enemy Unknown are intact here, as you'll once again command soldiers to reach locations on a map and let loose with attacks on adversaries. That said, there are some slight changes to formula, particularly when it comes to challenge.
Aliens are a lot nastier, with two new classes joining their ranks. Perhaps the most dangerous is the Mechtoid, a heavily armored unit that takes quite a bit of damage to bring down. Once you do, you'll reap the rewards by collecting MELD, a new resource that allows you to open up research and upgrades to your current weapon supply.
As for that other force you'll have to deal with in the game, that would be the Exalt. These mercenaries are people just like XCOM's agents, but they operate under their own agenda. While they aren't too fond of aliens, they aren't siding with them, instead opting to stay out of the way and complete their own set of missions.
They do still pose a threat to XCOM, though. They can use hacking abilities that can deplete your agency's funds at a moment's notice, and also mess up research if they get deep enough into the system. What's worse, Exalt has made it a life mission to discredit XCOM by any means necessary, not only halting progress through the game, but also turning people – and countries that pay out the nose for alien-killing services – against them.
As a result, you'll have to deal with Exalt in battle just as often as you do the aliens – and these guys don't fight fair. They use the same amount of technical equipment as XCOM, including rocket launchers, grenades, and any tech they've managed to develop from stolen data. They're smart opponents, as they'll use battle tactics to stay out of firing range as often as they can, while at the same time launching special attacks on your teams. For instance, if your squad is gathered close, you should probably anticipate an incoming grenade or rocket attack – something that can damage all at you in close proximity.
The main goal is to find Exalt's base of operations. With each new mission that's completed in the game, you get one step closer to doing so, even if they attempt to sabotage your search in the process. This, on top of stopping the alien horde, gives you plenty of objectives to complete in the game.
Like Enemy Unknown, the stakes are high in Within – maybe even higher than ever. If you lose a soldier on the battlefield, they continue to be gone for good, unless you somehow reset the game and go back in with your squad before it saves. You can always develop new resources and team members at your home base, and perhaps make even better ones with the new Gene Mods.
Utilizing these, you can physically enhance your operatives' abilities, depending on your resources. These include augmentations to certain body parts, such as chest, brain, eyes, skin and legs. Want them to move faster? Stick to the lower half. Want better battle tactics? Make them smarter. The choice is yours how you wish to modify them.
In addition to the classes from the previous game, Enemy Within also includes the MEC, short for Mechanized Exoskeletal Cybersuit. This gives you impressive firepower in battle, with prioritized focus on weapons and defense. You can also fit it with better weaponry, including a flame thrower, which does quite a bit of damage to human and alien alike. How do you like your ribs?
Along with the single player campaign, Enemy Within will also include all new tactical challenges to compete across over 40 maps, as well as enhanced multiplayer action, with additional maps, units and abilities available. Again, most of the gameplay remains the same, but if you've got friends to battle against, you won't want to miss out on this action.
While XCOM: Enemy Within isn't a full-fledged sequel, it is a welcome addition to the action/strategy universe, especially with its new additions, maps and enemies. Fans can check it out when it releases on November 12 for Xbox 360, PlayStation 3 and PC.
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XCOM: Enemy Unknown | |
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Developer(s) | Firaxis Games |
Publisher(s) |
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Producer(s) | Garth DeAngelis |
Designer(s) | |
Programmer(s) | Casey O'Toole |
Artist(s) | Gregory Foertsch |
Writer(s) |
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Composer(s) | Michael McCann |
Series | X-COM |
Engine | Unreal Engine 3 |
Platform(s) | Windows, Linux, OS X, iOS, Android, PlayStation 3, PlayStation Vita, Xbox 360 |
Release |
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Genre(s) | Turn-based tactics,[6]tactical role-playing[7] |
Mode(s) | Single-player, multiplayer[8] |
XCOM: Enemy Unknown is a 2012 turn-based tacticalvideo game developed by Firaxis Games and published by 2K Games. The game is a 'reimagined' remake of the 1994 cult classic strategy game UFO: Enemy Unknown (also known as X-COM: UFO Defense) and a reboot of MicroProse's 1990s X-COM series.
XCOM: Enemy Unknown was released for Microsoft Windows, PlayStation 3, and Xbox 360 in North America on October 9, 2012, and in Europe and Australia on October 12, 2012. An 'Elite Edition', containing all previously released downloadable content, was released as a Mac OS X exclusive by Feral Interactive in April 2013. A port for iOS was released in June 2013 and an Android conversion was released in May 2014. An expansion pack, titled XCOM: Enemy Within, was released in November 2013. In June 2014, Feral released both XCOM: Enemy Unknown and its expansion pack XCOM: Enemy Within for Linux.[9] A bundle containing both Enemy Unknown and Enemy Within was launched on the PlayStation Store for PlayStation Vita in March 2016 under the title XCOM: Enemy Unknown Plus.
Set in an alternative version of year 2015, during an alien invasion of Earth, the game puts the player in control of an elite multinational paramilitary organization called XCOM and is tasked with defending the Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of new technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages XCOM's finances, and monitors and responds to alien activity.
XCOM: Enemy Unknown was critically acclaimed, with several reviewers commenting on the game's difficulty, replayability, and addictiveness. A number of publications, including GameSpy, GameTrailers and Giant Bomb, named it Game of the Year. A sequel to the game, titled XCOM 2, was released on February 5, 2016 for Microsoft Windows, OS X, and Linux.
- 2Plot
- 4Release
- 5Reception
When Does Enemy Within Begin
Gameplay[edit]
Much like its predecessor, XCOM: Enemy Unknown casts the player as the commander of an elite military organization. As commander, the player directs their soldiers in turn-based combat missions against alien enemies. Between missions, the player directs the organization's research and engineering divisions in creating new technologies and improving XCOM's base of operations, and manages the organization's finances.[7][10]
The turn-based ground combat uses a top-down3D perspective. The player controls a squad of between one and six human soldiers or robotic units as they hunt the aliens on the map and attempt to complete other objectives dependent on the mission. Map layouts are not randomly generated, but enemy placement is.[11]Fog of war hides the aliens and their actions from view until the player's soldiers are in range and have line of sight on them, and enemies normally do not act at all until the squad initially comes within line of sight. Soldiers can carry items and perform special abilities; use of these items and abilities is controlled through a toolbar on the head-up display (HUD). A few examples of abilities include firing on enemies automatically after they emerge, launching explosives, and healing allies.[7][12][13][14]
Soldiers can take cover behind walls and objects in the environment to gain a measure of protection. Units can use suppressive fire to disadvantage enemies, and use active camouflage to maneuver around opponents.[15][14][16][17]Cutscenes and dynamic camera movements emphasise particularly exciting gameplay moments, such as kill sequences and use of special abilities.[14][18][19] The game includes some tactical role-playing elements, whereby the player's soldiers can gain new abilities as they survive more battles.[7]
The game's strategy element occurs between missions. XCOM's underground headquarters is presented in a view dubbed the 'ant farm'.[7] From this view, the player manages construction, manufacturing and research projects underway, and directs how the scientists and engineers use resources recovered from missions and received from XCOM's sponsors. A holographic view of the Earth called the 'Geoscape' allows the player to keep track of the situation around the world, ordering aircraft to intercept UFOs and dispatching soldiers to engage aliens on the ground.[7][12][14][18]
This also influences the panic level of XCOM's member nations. Responding to situations in certain areas decreases panic, and ignoring them results in a rise in panic and potential for the nation to pull out of XCOM. The 'ant farm' also allows the player to observe the team of soldiers relaxing or exercising at the base's gym. A memorial wall to soldiers killed in action is also viewable.[14][18][19][21] Passive bonuses are provided depending on which continent the player chooses for a base location. The player can better detect alien activity by launching satellites and positioning them over territories of interest.[11]
The game can be played on higher difficulty levels: Classic (in a reference to the original game) and Impossible, each with the option to enable the 'Ironman' option (which limits players to a single save file) separately for each.[22] Jake Solomon, lead developer, stated on numerous occasions that he believes that the 'truest XCOM experience' is playing without the ability to reload saved games.[23] On the higher difficulty levels, the random nature of battles, where soldiers under the player's command can permanently die from one enemy attack, the against-all-odds nature of combat against the unknown and technologically superior enemy, and the requirement to sacrifice some resources – including soldiers and even entire countries – for the greater good combine to create a bleak atmosphere where the player feels the weight of command.[24]
The game also features a multiplayer mode for one-on-one tactical battles. Players spend a predefined points budget on assembling a squad of up to six humans, aliens, or a mixture of both. Human units are customizable in terms of weaponry, armor and gadgets. A simplified version of the single-player perk system is also present. Alien units may not be customized but possess the abilities of corresponding aliens types in the single-player mode of the game.[8]
Psionic combat from the original 1994 game is retained,[25] but some gameplay features of the original have been removed or adapted. The time units system, the always-visible grid map and the inventory system of the original have been removed. The initial mission phase of disembarking from the transport has also been removed – missions now begin with troops deployed outside the craft. Unlike in the 1994 game, only one XCOM base exists, the location of which is chosen at the beginning of the game.
Although there are some differences in the interface between platforms, unlike other games such as Firaxis' Civilization Revolution, the content is not simplified for the console versions.[26] The PC version features a mouse-driven UI.[27]
Plot[edit]
Setting[edit]
The game's campaign begins in the spring of 2015, as a global alien invasion begins.[15] Prior to the start of the game, a group of countries called the Council of Nations has banded together to create XCOM (short for Extraterrestrial Combat Unit), the most elite military and scientific organization in human history, tasked with defending them from the alien attack.[7][28] The player assumes the role of the commander of XCOM, and proceeds to engage in a war against an extraterrestrial enemy with overwhelming technological superiority.[7][12][29]
Story[edit]
After success with shooting down alien scout ships and securing the crash sites from surviving alien crews, as well as interdicting alien attempts to abduct human civilians for unknown purposes, XCOM manages to also obtain the corpses of various different alien troops. Autopsies reveal that all these types have been genetically and/or cybernetically altered, which seems to indicate they are merely foot-soldiers for unseen leaders. XCOM's head of research, Dr. Vahlen, requests that a live alien be captured for interrogation. This also involves developing a specialized weapon capable of capturing a live alien, and constructing a facility in XCOM's subterranean base capable of safely holding a live alien prisoner.[30]
Capturing one of the alien troops and conducting the interrogation reveals vague information about another type of alien called the Outsiders, artificially-created crystalline beings encountered aboard UFOs, that appear to serve as pilots and navigators. Dr. Vahlen then requests that XCOM capture an Outsider for study. Upon capturing one of these, the examination reveals that the Outsiders' exotic crystalline structures behave in a manner similar to antennas, receiving a signal broadcast from a location buried underground on Earth. XCOM dispatches a team to investigate the signal; it is found to be coming from a base that the aliens have secretly established on Earth, where experiments are performed on abducted humans.[30]
XCOM develops a method for gaining entry to the alien base and assaults it. During the mission, the alien serving as the base commander is discovered to have psychic abilities, but is nevertheless defeated by the soldiers. The commander's psychic communication device is recovered and reverse engineered. Tapping into the aliens' communications reveals a previously hidden, stealth 'Overseer' UFO making rounds across the Earth. When the UFO is shot down, it is found to hold an alien species that had not been previously encountered, as well as a strange psionic artifact. The newly discovered species, called Ethereals, possess powerful psionic abilities.[30]
Once the Overseer ship is shot down and the psionic artifact recovered, the massive enemy 'Temple Ship' reveals itself in low Earth orbit over Brazil, and starts causing earthquakes even as far away as XCOM HQ. The reverse-engineering efforts enable XCOM to unlock and develop latent psionic powers that are present in certain human beings, thus enhancing their human soldiers. Out of these psychic human soldiers, the most powerful becomes the Volunteer, using the psionic artifact recovered from the Overseer UFO to tap into the aliens' psychic communication 'hive', an experience that also increases his or her psionic strength. This allows them to attack and board the Temple Ship to seek out the Uber Ethereal, the leader of the alien invasion.[30]
During the final battle aboard the ship, the Uber Ethereal reveals that, because of their own failure to improve their own race further, they have been testing and experimenting on other species throughout the universe in an attempt to identify a race worthy of being 'Uplifted', searching for a race that is strong in both mind and body; the various species of alien troops that the player has encountered have all been failures in the Ethereals' experiments. By allowing humans to obtain their technology a few steps at a time, the Ethereals allowed humans to evolve to a fuller potential, and believe that humanity may be the culmination of their search, to find the perfect species to move on and prepare for 'what lies ahead', a vaguely worded destiny that they do not describe further.[31]
After slaying the Uber Ethereal, the Temple Ship begins to collapse into itself, creating a black hole, which would destroy the Earth due to its close proximity. While the psionically gifted Volunteer urges the other XCOM soldiers to rush back to their transport and escape the doomed ship, the Volunteer stays behind, using the psychic gift to take control of the ship and fly it further away from the planet, finally causing it to self-destruct and save Earth, though at cost of [what was thought to be] the Volunteer's own life.[a]
Development[edit]
The game went into development in early 2008 as a 'very, very big budget' project with about 50–60 team members[32][33] led by Jake Solomon.[10][34] Its prototype was a straightforward remake of the original 1994 game UFO: Enemy Unknown with all the classic gameplay features.[18][33] The game subsequently went through many revisions, and features were added, tested or removed to create the final result.[7]
XCOM: Enemy Unknown was developed independently of 2K Marin's XCOM (later rebranded as The Bureau: XCOM Declassified), and although the two games are set in entirely different universes, the developers of both games were in contact with one another, As in the expansion Enemy Within, after researching Meld it says Dr. Vahlen discovered some records from the 60s which shows that maybe they were in the same universe.[13][18]Enemy Unknown was also the first title developed by Firaxis Games not to feature the name of Sid Meier, who served as the director of creative development but was not directly involved in the game's development day to day.[6][35] The designers also made an internal board game to help get the 'feel' of the game right.[36]
The interface team was split into halves to develop separate GUIs for the PC and console releases.[37] All members of the development team played and finished the original Enemy Unknown game – they were required to do so if they had not already when they joined the team.[38] Roland Rizzo, who has been working with the X-COM series since the beginning, became the audio lead for the game and was tasked with reimagining and updating John Broomhall's famous original music score.[39]Michael McCann, composer for Deus Ex: Human Revolution, was also involved in creating the game's musical score.[11] The Civilization series' art director Greg Foertsch was given the task of reimagining the look of X-COM,[40] including redesigning the classic alien species.[41] The aim was to have the characters resemble action figures,[42] and the result was a stylized, bright, flat-textured look.[40]
Release[edit]
XCOM: Enemy Unknown was first revealed on January 5, 2012 by Game Informer.[43] A playable demo of the game was available at Electronic Entertainment Expo (E3) in June 2012.[44]Pre-order bonuses included the 'Classic X-COM Soldier' (a haircut for the player's male soldier based on the model for troops in the original 1994 X-COM) and the option to customize the aesthetic design of soldiers' armor.[45] Those pre-ordering the PC version on Steam also received bonus items for Valve's Team Fortress 2 and a free copy of Firaxis' 2010 strategy game Civilization V.[46] The game's playable demo version was released on September 24, 2012 for Steam,[47] on October 9 for the Xbox Live (available for the Gold subscribers of the Xbox Marketplace) and on October 10 for the PlayStation Network.[48]
Eight custom promotional XCOM: Enemy Unknownarcade cabinets were produced in August 2011 by 2K Games and Bespoke Arcades. The machines were used to run tournaments of the game at various exhibitions including i47, London MCM Expo, Play Expo and Eurogamer Expo with the machines being awarded as prizes.[49]
XCOM: Enemy Unknown was released in stores on October 9, 2012 for North American consumers and on October 12, 2012 for Australian and European consumers. The game was released for digital distribution via Steam on October 9, 2012.[50][51] On PC, two editions were released: a normal edition and a special edition which includes a variety of unique items, including an art book, a fold-out poster of the XCOM headquarters, an XCOM insignia patch, and a collection of digital bonus assets such as desktop wallpapers, soundtrack and more.[45]
An 'Elite Edition', containing all previously released DLC, was announced as a Mac OS X exclusive by Feral Interactive on February 26, 2013 and was released on April 25, 2013.[52][53] An iOSport, scheduled to be released in the summer of 2013, was announced during a PAX East panel on March 23, 2013.[3] The game was released on June 20, 2013 at the App Store for $19.99, at the time one of the most expensive iOS games ever released.
The game was available digitally between June 16 and 30, 2016 on the Xbox 360 as part of Xbox Live's Games with Gold.
XCOM: Enemy Within[edit]
An expansion pack, XCOM: Enemy Within was released worldwide on Steam and in retail stores on November 15, 2013.[54] The pack retains the core storyline but adds a broad variety of content, including new weapons, special missions and the ability to enhance soldiers via genetic engineering or cybernetic implants. Both of those options consume an elusive substance called 'Meld' that can be obtained during battles.
Reception[edit]
Critical reception[edit]
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XCOM: Enemy Unknown greatly impressed the public and media at E3 2012, where it won a number of awards from a variety of gaming publications, such as the title of 'Best Strategy Game' from GameSpy,[78]Game Informer,[79]IGN,[80] and Machinima.[81] The game also won the titles 'Best PC Game' and 'Best Strategy Game' in the 2012 E3 Game Critics Awards.[82]
A pre-release version of XCOM: Enemy Unknown received highly positive previews by, among others, PlayStation Official Magazine,[83]Official Xbox Magazine[84] and Rock, Paper, Shotgun.[85] The full version of the game also received a high praise from critics. Adam Biessener of Game Informer called it 'a singular achievement that every gamer deserves to experience.'[64] Ian Dransfield of PLAY called the game 'a phenomenal reimagining of a classic title and an instant classic in its own right.'[86] It was also described as 'a hallmark of excellence' by Destructoid[87] and 'an exemplary turn-based strategy game' by Joystiq.[22]
Dan Stapleton of GameSpy wrote: 'I consider the 1994 turn-based tactical masterpiece X-COM: UFO Defense to be the single best videogame ever made. Compared directly to that impossibly high standard, Firaxis' 2012 remake, XCOM: Enemy Unknown, does remarkably well.'[66]GamesTM called it 'a worthy reboot of the franchise, easily the most addictive game this year, and one of our favourite Firaxis games ever,' with the final verdict of it being 'fresh, yet authentic – a stunning reboot.'[67] Josh Harmon of Electronic Gaming Monthly (EGM) stated that 'to say that XCOM: Enemy Unknown is a phenomenal remake would be selling Firaxis' monumental accomplishment short. The developer hasn't just managed to capture the spirit of the original; they've also tweaked, trimmed, and innovated enough to deliver the freshest, most engaging strategy game in recent memory, if not ever.'[61]
Eurogamer's review by Rich Stanton described XCOM: Enemy Unknown as 'a winner' and 'a fantastic game' that 'brings back and revitalises a classic.'[62] Alex Rubens of G4 called it 'an exceptionally solid return for the series, and one that every turn-based tactics fan should experience,' adding that 'even if you never played the original, XCOM: Enemy Unknown is turn-based tactics and management at its finest, and a perfect introduction to the genre.'[63]
David Houghton of Game Revolution said that despite its flaws, the game 'feels like the revival of not just a brand, but a genre.'[88]Polygon's Russ Pitts criticized the 'weird dichotomy' of the game's strategy component, but praised the tactical gameplay, calling it 'one of the best and most artfully designed strategy games in recent memory.'[89] Edwin Evans-Thirlwell of Official Xbox Magazine stated that it 'isn't just Xbox 360's finest strategy experience – it's also a strategy game which changes how you think about strategy games.'[24]
The game's difficulty received both praise and concern. G4's review noted that 'the extreme difficulty of the game might not be welcomed by all players'[63] and Official Xbox Magazine described the game as 'reliably unforgiving'.[24] According to EGM, 'XCOM hates you. XCOM wants you dead. And XCOM will see you dead, over and over again.'[61]Game Informer called it 'one of the most challenging, intense gaming experiences of this generation.'[64]PLAY's review stated, 'dying is back in fashion.'[86]
Several reviews also commented on how addictive the game can be for the player.[67][90] David Houghton of PlayStation Official Magazine called XCOM 'one of the most unique and endlessly compulsive games of the year so far.'[91] Erik Kain of Forbes called it 'one of the most addictive games I've ever played' that 'falls somewhere between chocolate and crack on the scale of addictive substances.'[92] Allistair Pinsof of Destructoid, in pointing out how easily one could be absorbed in the game, told readers to 'take the act of me wiping XCOM from my hard drive as high praise. It speaks volumes on how addictive and replayable XCOM is.'[87]
In a retrospective article about the original from 1994, Alec Meer of Eurogamer compared both games, coming to conclusion that 'X-COM and XCOM are completely different games, both ingenious and both flawed in their own ways.'[93] According to Chris Schilling of VideoGamer.com, 'Enemy Unknown is respectful of Julian Gollop's 1994 turn-based strategy classic, but it's not reverential.'[11] Charlie Hall of Ars Technica wrote that 'in the end, this is not the X-Com that everyone was expecting. It's more. It's better. If you're merely looking for a highly competent re-skin of the original X-Com, keep your eyes peeled for the upcoming Xenonauts.'[94] Gollop himself said:
I think Firaxis did a terrific job with the new XCOM. They have made a very console friendly and accessible game, but it still has a lot of strategic and tactical depth. The character progression is done very well, and the tactical combat system is great. I would have done things differently for sure. I was a bit disappointed that the Geoscape is basically irrelevant, with no strategy involved about positioning of bases, detection ranges, base attacks and so on. It is also a shame that there is no random map generation. The development of the alien menace seems to be driven by specific events, such as the first alien base assault, rather than the aliens own development agenda as in the original X-Com.[95]
Awards[edit]
Multiple publications including Giant Bomb, Kotaku, MTV and GameTrailers gave XCOM: Enemy Unknown their overall Game of the Year award for 2012.[72][73][74][75] GameSpy also gave XCOM its Game of the Year award ('Achievements: Game of the Year, High Tension, Making Turn-Based Cool Again'), commenting that 'few games can deliver the thrill of victory and the agony of defeat in the way that XCOM does.'[71]
XCOM: Enemy Unknown was chosen by the 2012 Spike TV Video Game Awards as a nominee in the category Best PC Game.[96] At the 16th Annual D.I.C.E. Awards, it was nominated for three awards, including Game of the Year, and ended up winning two for 2012's Strategy/Simulation Game of the Year and Outstanding Achievement in Gameplay Engineering. Awarding the game its title of Strategy Game of the Year, PC Gamer wrote it can be 'forging player memories that'll live as long as you play and care about games.'[77]
Sequel[edit]
A sequel to XCOM: Enemy Unknown, XCOM 2, was released on February 5, 2016. It was developed by Firaxis Games and was released on Microsoft Windows, OS X and Linux. At release it was a PC only game. The game takes place 20 years after the events of Enemy Unknown, in an alternate scenario where XCOM failed to stop the alien invasion and humanity surrenders. The player controls a small resistance movement fighting against the alien conquerors.[97][98][99]
See also[edit]
- The Dreamland Chronicles: Freedom Ridge – a previous attempt of a 3D remake of UFO: Enemy Unknown by Julian Gollop.[100]
References[edit]
- Notes
- ^In 2014, Jake Solomon, lead designer of XCOM, revealed that the Volunteer in fact did not die, and instead disappeared before the temple ship explodes.[31]
- Sources
- ^ abc'XCOM: Enemy Unknown Related Games'. GameSpot. Retrieved May 20, 2013.
- ^'XCOM: Enemy Unknown (Elite Edition) Related Games'. GameSpot. Retrieved May 20, 2013.
- ^ abSliwinski, Alexander (March 23, 2013). 'XCOM: Enemy Unknown announced for iOS'. Joystiq.
- ^http://gematsu.com/2016/03/xcom-enemy-unknown-plus-ps-vita-bully-manhunt-ps4-now-available-uk
- ^https://store.playstation.com/#!/en-us/games/xcom-enemy-unknown-plus/cid=UP1001-PCSE00656_00-XCOMENEMYUNKPLUS
- ^ ab'Sid Meier Talks XCOM: Enemy Unknown'. Game Informer. Retrieved October 12, 2012.
- ^ abcdefghi'Dissecting A Classic: How To Modernize X-COM'. Game Informer. Retrieved October 12, 2012.
- ^ ab'XCOM: Enemy Unknown multiplayer preview'. PC Gamer. Retrieved October 12, 2012.
- ^'Feral Interactive releases its first game for Linux'.
- ^ abHanson, Ben (January 6, 2012). 'Why Firaxis Loves X-COM'. Game Informer. GameStop. Retrieved October 12, 2012.
- ^ abcdeChris Schilling, XCOM: Enemy Unknown Review, VideoGamer.com, October 8, 2012.
- ^ abc'First Screens And Details Of XCOM: Enemy Unknown'. Game Informer. Retrieved October 12, 2012.
- ^ ab'XCOM: Enemy Unknown: Interview'. Strategy Informer. Retrieved October 12, 2012.
- ^ abcde'Preview: XCOM: Enemy Unknown'. GameSpy. Retrieved October 12, 2012.
- ^ abc'XCOM Enemy Unknown Brings Back the '90s'. 1UP.com. Retrieved October 12, 2012.
- ^'Time For A Change: Firaxis On XCOM, Part 3'. Rock, Paper, Shotgun. Retrieved October 12, 2012.
- ^'Preview: Saving men and mankind in XCOM: Enemy Unknown'. Destructoid. Retrieved October 12, 2012.
- ^ abcdeDouglas, Jane (March 6, 2012). 'XCOM: Enemy Unknown: What's New, What's Not'. GameSpot. CBS Interactive. Retrieved October 12, 2012.
- ^ ab'XCOM: Enemy Unknown Features'. UGO Networks. Archived from the original on November 3, 2012. Retrieved October 12, 2012.
- ^Re-Imagining A Classic: A Conceptual Journey of XCOM Enemy Unknown. Take-Two Interactive Software, Inc. 1994–2012. p. 20.
- ^'Interactive Ant Farm: Exploring XCOM's HQ'. Game Informer. Retrieved October 12, 2012.
- ^ abRichard Mitchell, XCOM: Enemy Unknown review: Close encounters, Joystiq, October 8, 2012.
- ^'Talkin' XCOM: Enemy Unknown Difficulty with Firaxis' Jake Solomon and Garth DeAngelis'.
Classic Ironman is what I consider to be the truest form of the game
- ^ abc'XCOM: Enemy Unknown Review'. Official Xbox Magazine. Retrieved October 12, 2012.
- ^'A Remake That Lives Up To Its Legendary Provenance – XCOM: Enemy Unknown – Xbox 360'. GameInformer.com. October 5, 2012. Retrieved October 9, 2012.
- ^'Bringing XCOM: Enemy Unknown to a modern console audience'. Destructoid. Retrieved October 12, 2012.
- ^'XCOM: Enemy Unknown will support mods and have a 'standalone PC tactical UI''. PC Gamer. Retrieved October 12, 2012.
- ^'XCOM hands-on: Xbox 360's best strategy game is also the scariest Part 1'. 'Official Xbox Magazine'. Retrieved October 12, 2012.
- ^'XCOM: Enemy Unknown 'Last Stand' E3 2012 Trailer'. 2K Games. Retrieved October 12, 2012.
- ^ abcdFiraxis Games. XCOM: Enemy Unknown. 2K Games.
- ^ ab'XCOM Designer Says THAT Member of Your Party is Alive'. IGN.
- ^'Firaxis: XCOM is a 'very, very big budget game''. Eurogamer. Retrieved October 12, 2012.
- ^ ab'Know Your Enemy: Firaxis On XCOM, Part 1'. Rock, Paper, Shotgun. Retrieved October 12, 2012.
- ^'Jake Solomon: «XCOM: Enemy Unknown is definitely a challenging game!'. Gamestar.ru. Retrieved November 5, 2013.
- ^'The Future Of Strategy Games: An Interview With Sid Meier'. Game Informer. Retrieved October 12, 2012.
- ^'XCOM: Enemy Unknown Interview – Podcast Unlocked'. IGN. Retrieved October 12, 2012.
- ^'Firaxis split XCOM teams into PC and console UI development'. StrategyInformer. Retrieved October 12, 2012.
- ^'Death & Chrysalids: Firaxis On XCOM, Part 2'. Rock, Paper, Shotgun. Retrieved October 12, 2012.
- ^'The Unsettling Music Of XCOM: Enemy Unknown'. Game Informer. Retrieved October 12, 2012.
- ^ ab'The Art Of XCOM: Enemy Unknown'. Game Informer. Retrieved October 12, 2012.
- ^'Alien Breeds: The Evolution Of XCOM's Enemies'. Game Informer. Retrieved October 12, 2012.
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External links[edit]
- XCOM: Enemy Unknown at MobyGames