Xcom 2 Ufo Hunt

Mar 2, 2019 - A scout mission can fail in four ways: 1) the UFO is shot down, 2) the UFO could botch. When this happens, XCOM can order their interceptor to disengage. Note that the aliens can dispatch hunt missions directly, without. Recently made a thread about this in the xcom 2 subreddit. From my experience over several campaigns, the ufo will only find your location while the avenger is airborne. So stay in one area as much as possible or make the shortest flights you can.

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  1. Xcom 2 Ufo Hunt Avenger
  2. Xcom 2 Ufo Mission Impossible
  3. Xcom2 Ufo Hunts Avenger

I've been expanding my influence in XCOM 2, but I'm still very early on in the game so my characters are not very powerful nor do I have high end gear. I've attempted the battle that occurs when you encounter the UFO, but it's absolutely brutal at this point in the game. I tried reloading a few times but no matter what I do this UFO seems to chase me down in a few days. What can I do to prevent this from happening?

A dark event claims to cause the UFO to not seek you out anymore, but I did that event earlier and I'm still encountering this.

two bugstwo bugs
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2 Answers

As far as my personal experience goes, I am not sure that you have many options.

1. Prevention

Of course the best solution to prevent being attacked by an UFO is to counter the dark event before it takes place. It is not always possible to do so, of course.

2. Evasive maneuvers

If you fail to prevent the dark event to happen, you have a chance to be attacked from the ufo sometimes soon. When an UFO is in pursuit trajectory, you will have a warning message that offers you the possibility to implement evasive maneuvers (basically, fly off your current position and hope to avoid the fight). This attempt is not always successfull, but for me it worked 2 times out of 3 so far.

Well I understand that this looks bleak and the ground defence mission is quite difficult. I also found it quite enjoyable, but I had a fairly extensive and experienced soldiers rooster, so that might be a difference. But do not be afraid, there are no unwinnable missions in the game, no matter how difficult they look! Here are some tips that I found useful during that mission

Be FAST

Xcom 2 Ufo Hunt Avenger

The mission will get harder the longer you play it. So you should try to reach the first objective as soon as possible, and then try to have an all-out retreat to your base camp. The longer it takes, the more reinforcements will be dispatched

Have a lot of soldiers ready

Xcom 2 Ufo Mission Impossible

Central will dispatch to the mission all non-gravely wounded soldiers (not sure if all, but in my playthrough I managed to deploy 9 soldiers) your reserves every other turn. Of course the more soldiers you can deploy, the easier is to defend the Avenger.

Xcom 2 Ufo Hunt

Upgrade your Avenger

In mid-game there is a room called Defence matrix that you can research. That room gives you some automated turrets to defend yourself with during the mission.

STT LCUSTT LCU

it takes a few turns for the enemy reinforcements to start dropping, so if you're quick with the pre-existing squads on the map you can overwatch every single drop and have all or most of them down right after they land (just be sure not to run out of ammo on everyone at the same time)

to take those first squads out do not be afraid to use explosives to clear cover and add some damage on those first squads.

currently using the mission to farm experience for all my troops (half of which were still rookies, and everyone just has starting gear)

Xcom2 Ufo Hunts Avenger

user340950user340950
Xcom 2 base defense

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WotC compatibility: you don't need this mod with WotC DLC. I don't own WotC myself, but others report that WotC already has this functionality.
DESCRIPTION:
Allows for flexible configuration of tactical mission timers via ini: disable timers, set fixed value, set random value, add or subtract turns globally or per mission type. Use it if you are familiar with ini editing or don't mind to learn about it.
By default mod simply adds 4 turns to every timer. There are a lot of examples in ini file to help you with your own personal configuration.
XComTacticalMissionTimers.ini file should be located either under your [Path To Steam Library]XCOM 2XComGameModsConfigurableMissionTimersConfig or [Path To Steam Library]steamappsworkshopcontent268500618055274Config). In case of any problems you can switch the mod off via same ini (make it do nothing by removing all entries).
IMPORTANT: timer won't be adjusted for existing tactical saves, but it'll work for new missions.
NOTE: mods do not disable achievements in XCOM2.
DISCLAIMER: since XCOM2 mods do not have reliable uninstall mechanism and I don't have Firaxis size QA department, I can't guarantee any of my mods are 100% bugs free, so use them at your own risk. I do play with all of them and I will release fixes or at least workarounds if bugs/problems are discovered.
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