Civ 6 Multiple Leaders
Sid Meier's Civilization VI
Civilization 6 Has More Than One Leader Per Civilization Greece players can choose from Pericles or Gorgo. Leaders and their Bonuses, Agendas, and uniques Civilization Leader Leader Bonuses Leader Agenda Uniques America: Teddy Roosevelt: Roosevelt Corollary: Big Stick Policy: Rough Rider, Film Studio Arabia: Saladin: Righteousness Of The Faith: Ayyubid Dynasty: Mamluk, Madrasa: Australia: John Curtin: Citadel of Civilization: Perpetually on Guard: Digger, Outback Station Aztec. What is clear, though, is that being able to choose from more than one leader per civ in Civilization VI will certainly add to the game’s replay value, and could end up making this latest instalment of the Civilization series one of the year’s top video game attractions when it comes out this fall.
Developer(s)
Publisher(s)
Distributor(s)
Producer(s)
Designer(s)
Artist(s)
Composer(s)
Series
Platforms
Release date(s)
WindowsWW: October 21, 2016
OS X
WW: October 24, 2016
Linux
WW: February 9, 2017
iOS
WW: December 21, 2017
Nintendo Switch
WW: November 16, 2018
Genre(s)
Modes
Ratings
Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.
The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019.
New Features Edit
- New game engine with support for a day/night cycle and camera rotation.
- Cities now span multiple tiles, called 'districts.' Wonders are similarly constructed on tiles rather than within the city itself.
- City growth is kept in check by a Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again per-city, and improved through Amenities.
- Workers have been replaced with Builders that complete their jobs instantly but have only a limited number of uses.
- Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Culture, instead of Science.
- Research has been changed with a Eureka mechanic that accelerates research time. If you haven't seen any sea, it'll be more difficult to research Sailing, for example. On the other hand, a coastal city would give you a boost for researching naval technologies. Civics research is likewise boosted through Inspirations.
- Governments are back. Governments can be further customized by mixing and matching various policy cards that the Civic tree unlocks.
- Diplomacy evolves through times. The designers remarked that Teddy Roosevelt put it very well when he said: 'As civilization grows, warfare becomes less and less the normal condition of foreign relations.'
- Espionage and gossip are now the primary means of learning intel on rival civilizations' activities.
- The Great Works system makes a return from Brave New World, with improvements.
- Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added.
- The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
- Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
- Civilian units can be assigned with military escorts.
- Two land units can be merged in the Renaissance Era to form a 'corps' that is 40% stronger. Later, a third unit can be added to form an 'army' in the Modern Era. Naval units can likewise be merged into 'fleets' and 'armadas.'
- Roads are built automatically along trade routes.
- Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
- Great People now have unique bonuses, similar to the Founding Fathers in Colonization.
- AI players now follow Agendas; each civilization leader has a historical agenda that dictates playstyle, along with a randomized hidden agenda that can be learned through espionage.
- Barbarians are more organized, sending out scouts to plan raids on cities.
- City-States return, with each city-state having a unique bonus for their Suzerain.
- Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.
Civilizations & Leaders Edit
- Main article: Civilizations (Civ6)
There are eighteen civilizations included in the base game at launch. In addition, the Aztec civilization was available exclusively to pre-order customers for the first ninety days after launch. After this ninety day period, the Aztec civilization was made available to all players as free downloadable content. The Nintendo Switch version contains all vanilla civilizations, as well as the Aztec civilization and all civilizations from the initial four DLC packs.
Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes the leader's playstyle and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, giving the civilization a total of two.
Icon | Civilization | Leader(s) | Civilization Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|---|---|
American | Founding Fathers Vanilla: Government legacy bonuses accumulate in half the usual number of turns. : All Diplomatic policy slots in the current government are converted to Wildcard policy slots. : All Diplomatic policy slots in the current government are converted to Wildcard policy slots. Gains +1 Diplomatic Favor per turn for every Wildcard slot in their government. | P-51 Mustang | Film Studio | ||
Arabian | The Last Prophet Automatically receives the final Great Prophet when the next-to-last one is claimed (if one has not been earned already). +1 Science per foreign city following Arabia's Religion. | Mamluk | Madrasa | ||
Australian[1] | John Curtin[1] | Land Down Under +3 Housing in coastalcities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Squaredistricts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal. | Digger | Outback Station | |
Aztec[2] | Montezuma[2] | Legend of the Five Suns Can spend Builder charges to complete 20% of a district's Production cost. | Eagle Warrior | Tlachtli | |
Brazilian | Amazon Rainforesttiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Squaredistricts, and provide +1 Appeal to adjacent tiles, instead of the usual -1. | Minas Geraes | Street Carnival | ||
Four Faces of Peace Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism earned, gain 1 Diplomatic Favor. +100% Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions. | Mountie | Ice Hockey Rink | |||
Chinese | Dynastic Cycle Eurekas and Inspirations provide an extra 10% of the Science and Culture cost for researching technologies and civics. | Crouching Tiger | Great Wall | ||
Nîhithaw Gains +1 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them. | Okihtcitaw | Mekewap | |||
Grote Rivieren Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zonedistricts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production toward the Dam district and Flood Barrier building. | De Zeven Provinciën | Polder | |||
Egyptian | Iteru +15% Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders. Districts, improvements and units are immune to damage from floods. | Maryannu Chariot Archer | Sphinx | ||
English[3] | British Museum (Vanilla and ) Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts. Workshop of the World () Iron and CoalMines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10. | Sea Dog | Royal Navy Dockyard | ||
Eleanor of Aquitaine[4] | |||||
French | Grand Tour +20% Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism from Wonders of any era. | Garde Impériale | Chateau | ||
Eleanor of Aquitaine (French)[4] | |||||
Strength in Unity When making Dedications at the beginning of a Golden Age or Heroic Age, receive the Normal Age bonus towards improving Era Score in addition to the other bonus. | Khevsur | Tsikhe | |||
German | Free Imperial Cities Each city can build one more district than the population level would normally allow. | U-Boat | Hansa | ||
Greek | Plato's Republic Gain an additional Wildcard policy slot in all Governments. | Hoplite | Acropolis | ||
Pearl of the Danube +50% Production for districts and buildings built across a river from a City Center. | Huszár | Thermal Bath | |||
Mit'a Citizens may work Mountaintiles. Mountain tiles provide +2 Production, and +1 Food for each adjacent Terrace Farm. | Warak'aq | Terrace Farm | |||
Indian | Dharma Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion. Cities receive +1 Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes. | Varu | Stepwell | ||
Indonesian[5] | Gitarja[5] | Great Nusantara Coast and Laketiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Squaredistricts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity. | Jong | Kampung | |
Japanese | Meiji Restoration Districts recieve a +1 adjacency bonus for each adjacent district, instead of +0.5. | Samurai | Electronics Factory | ||
Khmer[5] | Jayavarman VII[5] | Grand Barays Cities with an Aqueduct gain +3 Faith and +1 Amenity. Farms receive +2 Food if adjacent to an Aqueduct. | Domrey | Prasat | |
Kongolese | Nkisi Relics, Artifacts and Sculptures provide +2 Food, +2 Production, and +4 Gold. The Palace has four extra slots for Great Works. Receive +50% Great Writer, Great Artist, Great Musician, and Great Merchant points from all sources. | Ngao Mbeba | Mbanza | ||
Three Kingdoms Farms receive +1 Food and Mines receive +1 Science if adjacent to a Seowon. | Hwacha | Seowon | |||
Macedonian[6] | Alexander[6] | Hellenistic Fusion Conquering a city grants a free Eureka for each Encampment and Campusdistrict in the conquered city and a free Inspiration for each Holy Site and Theater Square district. | Hypaspist | Basilikoi Paides | |
Songs of the Jeli City Centers receive +1 Faith and +1 Food for every adjacent Desert and Desert Hillstile. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub buildings with Faith. -30% Production towards buildings and units. | Mandekalu Cavalry | Suguba | |||
Mana Starts the game with Sailing and Shipbuilding unlocked and the ability to enter Oceantiles. Embarked units gain +5 Combat Strength and +2 Movement. Unimproved Woods and Rainforest provide +1 Production, increased to +2 with Conservation. Fishing Boats provide +1 Food. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writers cannot be earned. | Toa | Marae | |||
Toqui All units trained in cities with an established Governor gain +25% combat experience. +10 Combat Strength bonus against civilizations that are in a Golden Age. | Malón Raider | Chemamull | |||
Örtöö Sending a Trade Route immediately creates a Trading Post in the destination city, instead of when the Trade Route is finished. Gains an extra level of Diplomatic Visibility with civilizations they have a Trading Post with. Mongolian Units receive +6 Combat Strength for each level of Diplomatic Visibility they have over their opponents, instead of the usual +3. | Keshig | Ordu | |||
Norwegian | Knarr Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement costs to embark or disembark. Naval melee units can heal in neutral territory. | Berserker | Stave Church | ||
Nubian[7] | Amanitore[7] | Ta-Seti +50% Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production for Mines over strategic resources, and +2 Gold for Mines over bonus and luxury resources. | Pítati Archer | Nubian Pyramid | |
Great Turkish Bombard +50% Production toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans. | Barbary Corsair | Grand Bazaar | |||
Persian[6] | Cyrus[6] | Satrapies Gains +1 Trade Route capacity with Political Philosophy. Domestic Trade Routes provide +2 Gold and +1 Culture. Roads built inside Persian territory are one level more advanced than usual. | Immortal | Pairidaeza | |
Mediterranean Colonies Starts with the Eureka for Writing. Coastalcities founded by Phoenicia and in the same continent as their Capital always have full Loyalty. Settlers receive +2 Movement and sight radius while embarked, and pay no Movement costs to embark or disembark. | Bireme | Cothon | |||
Polish[8] | Jadwiga[8] | Golden Liberty Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot. | Winged Hussar | Sukiennice | |
Roman | All Roads Lead to Rome Founded or conquered cities start with a Trading Post and, if within Trade Route range of the Capital, a road to it. Trade Routes generate +1 additional Gold from Roman Trading Posts they pass through. | Legion | Bath | ||
Russian | Mother Russia Founded cities start with eight additional tiles. Tundratiles provide +1 Faith and +1 Production, in addition to their usual yields. Units are immune to Blizzards. Units of civilizations who are at war with Russia take 100% extra damage from Blizzards while in Russian territory. | Cossack | Lavra | ||
Scottish Enlightenment Happycities gain +5% Science and +5% Production, and generate +1 Great Scientist points in their Campuses and +1 Great Engineer points in their Industrial Zones. Ecstaticcities double these bonuses. | Highlander | Golf Course | |||
Scythian | People of the Steppe Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit. | Saka Horse Archer | Kurgan | ||
Spanish | Treasure Fleet May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes between cities on different continents gain +1 Food and +1 Production for domestic Trade Routes, and +6 Gold for international Trade Routes. +2 Loyalty per turn for cities outside their home continent if they have a Mission adjacent to the City Center. | Conquistador | Mission | ||
Sumerian | Epic Quest Capturing a Barbarian Outpost also grants a Tribal Village reward. May levycity-stateunits at 50% of the usual Gold cost. | War-Cart | Ziggurat | ||
Nobel Prize Gains 50 Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer points from Factories and +1 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era. | Carolean | Open-Air Museum | |||
Isibongo Conquering a city will upgrade the conquering unit into a Corps or Army, if the proper civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 Loyalty per turn if the garrisoned unit is a Corps or Army. | Impi | Ikanda |
- ↑ 1.01.1Added in Australia Civilization & Scenario Pack (23 February 2017).
- ↑ 2.02.1Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
- ↑The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
- ↑ 4.04.1Eleanor of Aquitaine is both an English and a French leader.
- ↑ 5.05.15.25.3Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
- ↑ 6.06.16.26.3Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
- ↑ 7.07.1Added in Nubia Civilization & Scenario Pack (27 July 2017).
- ↑ 8.08.1Added in Poland Civilization & Scenario Pack (20 December 2016).
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Districts Edit
- Main article: District (Civ6)
Cities take up multiple tiles, in that one district may be placed on one tile. Assuming that a city has several districts, this city now sprawls over several tiles.
Districts themselves act as containers for buildings of the same type. For example, the Campus district may contain buildings such as a Library, University, and Research Lab.
There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research.
The following lists all district types. Unique buildings and districts are in italics.
The names of unique districts and buildings are italicized in the table.
District | Buildings | Adjacency Bonuses/Effects |
---|---|---|
Granary Monument | 5 Housing if adjacent to a River, Lake, or Oasis.3 Housing if adjacent to a Coast.2 Housing otherwise. Aircraft Capacity: 1 Tile is always worked for free. Yields are at least 2 Food and 1 Production. | |
Campus | Library University | Science-oriented District. Adds Points towards Great Scientist. +1 Science from each adjacent Mountain +2 Science from every adjacent Geothermal Fissure. |
Canal | Allows passage of naval and embarked units between bodies of water or through a city center. Ignores the normal population requirements for district construction. Any number of Canal districts may be built in a city. Shortens maritime trade routes. Provides additional Gold for each trade route that passes through the Canal district | |
Dam | Hydroelectric Dam | Provides +3 Housing and +1 Amenity from Entertainment. Prevents Flood damage on this River, and reduces yields from Floods by 50%. Also prevents Food loss during Droughts. Ignores the normal population requirements for district construction. Only the first Dam to be built on a river will receive benefits from a Dam. |
Holy Site | Shrine Temple | Faith-oriented District. Adds Points towards Great Prophet. +2 Faith from each adjacent natural wonder. Allows Purchasing with Faith of Religious Units. |
Theater Square | Amphitheater Marae Art Museum | Culture-oriented District. Adds Points towards Great Writer, Great Artist and Great Musician. +2 Culture from each adjacent wonder. Buildings contain Great Work slots. |
Encampment | Barracks Basilikoi Paides4 | Military District. Adds points towards Great General. Has a defense value and can fight as the City Center. . Produced military units appear here. Cannot be built next to the City Center. |
Harbor | Lighthouse Shipyard | Seafaring District. Adds points towards Great Admiral. +1 Gold from each adjacent coastal resource. +1 Trade Route capacity. Must be built on Coast or Lakes Terrain adjacent to land. Produced ships will appear here. Landlocked cities with this District may produce ships. Removes the Movement penalty for embarking and disembarking to and from this tile. |
Market Sukiennice2 Grand Bazaar | Commerce-oriented District. Adds points towards Great Merchant. +2 Gold from each adjacent river and Harbor, or City Center. +1 Trade Route capacity. | |
Industrial Zone | Workshop Factory | Production-oriented District. Adds points towards Great Engineer. +1 Production from each adjacent Quarry. Some District buildings' bonuses extend to each city within 6 tiles. |
Entertainment Complex | Arena Tlachtli1 Thermal Bath | Amenity-boosting district. Mutually exclusive with Water Park. +1 Amenity Some District buildings' bonuses extend to each city within 6 tiles. |
Aqueduct | Housing from water is increased by 2 or set to 6, whichever is higher. Must be built adjacent to both the City Center and one of the following: River, Lake, Oasis, or Mountain. Ignores the normal population requirements for district construction. Any number of Aqueduct districts may be built in a city | |
Neighborhood | Gives Housing based on tile's Appeal:
Ignores the normal population requirements for district construction. Any number of Neighborhood or Mbanza districts may be built in a city. The Mbanza provides +5 regardless of appeal. | |
Hangar | Aircraft-building District (only cities with this District may built aircraft). Cannot be built on Hills. Aircraft Capacity: +4 (+4 more with Buildings) | |
Enables projects leading to the Science Victory. Cannot be built on Hills. Ignores the normal population requirements for district construction | ||
Ancestral Hall Audience Chamber Queen's Bibliotheque | Unique District. May only be built once per civilization. +8 Loyalty to this city. +1 adjacency bonus to all adjacent districts. +1 Governor Title. Buildings provide varied powerful gameplay bonuses, but only one building per tier is allowed. | |
Water Park | Ferris Wheel Aquarium | Amenity-boosting district. Mutually exclusive with Entertainment Complex. +1 Amenity Some District buildings' bonuses extend to each city within 9 tiles. |
1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
2 Added in Poland Civilization & Scenario Pack (20 December 2016).
3 Added in Australia Civilization & Scenario Pack (23 February 2017).
4 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
5 Added in Nubia Civilization & Scenario Pack (27 July 2017).
6 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
Added in the Rise and Fall expansion pack.
Civ 6 Multiple Leaders In Order
Added in the Gathering Storm expansion pack.
Civilopedia entry Edit
In Civilization VI, buildings are no longer trapped in your City Center, but may sprawl across your territory as part of districts. The map is more important than ever as you are faced with important strategic placement decisions. The Campus and Holy Site each receive special boosts from placement near Mountain tiles, but the Campus also benefits from a nearby Rainforest tile.
A city must expand its Population before it can construct multiple districts:
- 1 Population for 1 District
- 4 Population for 2 Districts
- 7 Population for 3 Districts
- Each additional District requires +3 Population
The Aqueduct, Neighborhoods, and Spaceports ignore this Population requirement. Districts which require a certain number of Population are specialty districts.
When a city is ready to construct something, the Choose Production button will appear. If a district can be constructed, it will appear on this menu. Click on the district to order the city to begin construction, opening the district placement lens. Here, you will be given an overview of the different yield outcomes available on the tiles surrounding your City Center, and you can better make a decision about where to place your district. This lens will also show you which tiles are unavailable, as some districts have very specific placement requirements (for example, the Encampment cannot be built adjacent to a City Center). Furthermore, all districts must be built within 3 tiles of a City Center.
Districts may be placed on top of features such as Woods or Rainforest if you have the technology to remove those features, but for a longer construction time. No District can be built on a floodplain.
Wonders Edit
- Main article: Wonder (Civ6)
Wonder | Era | Req. | Prod. | Bonus | Placement |
---|---|---|---|---|---|
Alhambra | Medieval | Castles | 710 |
| Must be built on Hills adjacent to an Encampment district. |
'Everything here appears calculated to inspire kind and happy feelings, for everything is delicate and beautiful.' – Washington Irving | |||||
Amundsen-Scott Research Station | Atomic | Cold War | 1620 |
| Must be built on a Snow or a Snow Hills tile next to Campus with a Research Lab. |
'For scientific leadership, give me Scott; for swift and efficient travel, Amundsen.' – Sir Raymond Priestley | |||||
Angkor Wat | Medieval | Medieval Faires | 710 |
| Must be built adjacent to an Aqueduct district. |
'The temple is surrounded by a moat, and access is by a single bridge, protected by two stone tigers so grand and fearsome as to strike terror into the visitor.' – Diogo do Couto | |||||
Apadana | Classical | Political Philosophy | 400 |
| Must be built adjacent to a Capital. |
'My ancestor Darius made this Apadana, but it was burnt down. By the grace of Ahuramazda, Anahita, and Mithra, I reconstructed this Apadana.' – Artaxerxes II | |||||
Big Ben | Industrial | Economics | 1450 |
| Must be built next to a River adjacent to a Commercial Hub district with a Bank. |
'Don’t watch the big clock; do what it does. Keep going.' – Sam Levenson | |||||
Bolshoi Theatre | Industrial | Opera and Ballet | 1240 |
| Must be built on flat land adjacent to a Theater Square district. |
'Bolshoi Ballet is a universe of the imagination, a place of magic and enchantment, beauty and romance. Its many worlds vibrate with graceful dancers, glorious music, and sumptuous costumes.' – Trudy Garfunkel | |||||
Broadway | Modern | Mass Media | 1620 |
| Must be built on flat land next to a Theater Square district. |
'There’s no business like show business.' – Irving Berlin, 'Annie Get Your Gun' | |||||
Casa de Contratación | Renaissance | Cartography | 920 |
| Must be built adjacent to a Government Plaza. |
'All other lands found on the western side of the boundary shall belong to the King and Queen of Castille—and their successors.' – Treaty of Tordesillas | |||||
Chichen Itza | Medieval | Guilds | 710 |
| Must be built on Rainforest. |
'The Great Ball Court is also very impressive. I would like to have seen them play a game, although it sounds like the end was pretty violent. I think it was safer to be a spectator.' – IslaDeb | |||||
Colosseum | Classical | Games and Recreation | 400 |
| Must be built on flat land adjacent to an Entertainment Complex district. Must be built on flat land adjacent to an Entertainment Complex district with an Arena. |
'While the Colosseum stands, Rome shall stand; when the Colosseum falls, Rome shall fall; when Rome falls, the world shall fall.' – Saint Bede | |||||
Colossus | Classical | Shipbuilding | 400 |
| Must be built on Coast and adjacent to a Harbor district. |
'At Rhodes was set up a Colossus of seventy cubits high, representing the Sun … the artist expended as much bronze on it as seemed likely to create a dearth in the mines.' – Philo of Byzantium | |||||
Cristo Redentor | Modern | Mass Media | 1620 |
| Must be built on Hills. |
'Thus, the sculpture serves to give people one thought – ‘Everything is in God’s hands.’' – Sergey Semenov | |||||
Eiffel Tower | Modern | Steel | 1620 |
| Must be built on flat land adjacent to City Center. |
'I ought to be jealous of the tower. She is more famous than I am.' – Gustave Eiffel | |||||
Estádio do Maracanã | Atomic | Professional Sports | 1740 |
| Must be built on flat land adjacent to an Entertainment Complex with a Stadium. |
'Down through its history, only three people have managed to silence the Maracana: the Pope, Frank Sinatra, and me.' – Alcides Ghiggia, Uruguayan soccer player | |||||
Forbidden City | Renaissance | Printing | 920 |
| Must be built on flat land adjacent to City Center. |
'The whole palace complex is built along a central axis, the axis of the world, everything in the four directions suspend from this central point represented by these palaces.' – Jeffrey Riegel | |||||
Golden Gate Bridge | Modern | Combustion | 1620 |
| Must be built on a Coast tile. The bridge must run straight across the hex between two land tiles directly opposite one another. At least one water tile must be present on both the left and right sides of the bridge. |
'The golden gates of Sleep unbar Where Strength and Beauty, met together, Kindle their image like a star In a sea of glassy weather!' - Percy Bysshe Shelley | |||||
Great Bath | Ancient | Pottery | 180 |
| Must be built on a Floodplains tile. |
'Yet in this captious and intenible sieve I still pour in the waters of my love And lack not to lose still: thus, Indian-like, Religious in mine error, I adore The sun, that looks upon his worshipper, But knows of him no more.' - William Shakespeare | |||||
Great Library | Classical | Recorded History | 400 |
| Must be built on flat land adjacent to a Campus with a Library. |
'We can roam the bloated stacks of the Library of Alexandria, where all imagination and knowledge are assembled; we can recognize in its destruction the warning that all we gather will be lost.' – Alberto Manguel | |||||
Great Lighthouse | Classical | Celestial Navigation | 290 |
| Must be built on the Coast and adjacent to a Harbor district with a Lighthouse. |
'This Lighthouse was the cynosure of all eyes.' – Henry David Thoreau | |||||
Great Zimbabwe | Renaissance | Banking | 920 |
| Must be built adjacent to Cattle and a Commercial Hub district with a Market. |
'King Solomon gave the Queen of Sheba all she desired and asked for; besides what he had given her out of his royal bounty. So she turned and went to her own country, she and her servants.' – 1 Kings, 10:13 | |||||
Hagia Sophia | Medieval | Education | 710 |
| Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion. |
'It is a beautiful and important monument and an international, inter-cultural treasure … Unless and until it can be shared by both religions in harmony – which would be a grand idea – it should remain a secular building honoring both religions who have made it beautiful.' – Ljubo Vujovic | |||||
Hanging Gardens | Ancient | Irrigation | 180 |
| Must be built next to a River. |
'The ascent to the highest story is by stairs, and at their side are water engines, by means of which persons, appointed expressly for the purpose, are continually employed in raising water from the Euphrates into the garden.' – Strabo | |||||
Hermitage | Industrial | Natural History | 1450 |
| Must be built next to a River on a non-Desert and non-Tundra tile. |
'Museums are on the front lines of the fight for culture, of good with evil – in any case, of the fight against platitudes and primitiveness.' – Mikhail Piotrovsky, Director of the State Hermitage | |||||
Huey Teocalli | Medieval | Military Tactics | 710 |
| Must be built on a Lake tile adjacent to land. |
'But the wrath of Huitzilopochtli was great, and as the sacrifice passed each of the four rooms dedicated to the sun god, the sun disappeared or reappeared in the sky.' – Fray Diego Durán | |||||
Jebel Barkal | Classical | Iron Working | 400 |
| Must be built on a Desert Hillstile. |
'At the south-west corner a large perpendicular mass of sandstone has become separated by a deep fissure from the body of the mountain … it has all the appearance of a colossal statue.' –E. A. Wallis Budge | |||||
Kilwa Kisiwani | Medieval | Machinery | 710 |
| Must be built on a flat tile adjacent to a Coast. |
'Kilwa is one of the most beautifully built cities in the world; the houses there are entirely made of wood, their rooftops out of rope grass, and it rains with great vigour.' – Ibn Battuta | |||||
Kotoku-in | Medieval | Divine Right | 710 |
| Must be built adjacent to a Holy Site with a Temple. |
'O ye who tread the Narrow Way, by Tophet-flare to Judgment Day, be gentle when ‘the heathen’ pray, to Buddha at Kamakura!' – Rudyard Kipling | |||||
Machu Picchu | Classical | Engineering | 400 |
| Must be built on a Mountain tile that does not contain a Volcano. |
'...Eagles fly, The turrets round, and seem to flout the sky; They eye those walls now crumbling in decay, And scare from quiet rest their destined prey.' - Samuel Prout Hill | |||||
Mahabodhi Temple | Classical | Theology | 400 |
| Must be built on Woods adjacent to a Holy Site district with a Temple, and player must have founded a religion. |
'In a dusty, bustling corner of the Indian state of Bihar, there is a magical place that one might think of as the hub of Buddhism.' – Visitor’s Guide, Bodh Gaya | |||||
Meenakshi Temple | Medieval | Civil Service | 710 |
| Must be built adjacent to a Holy Site district, and player must have founded a religion. |
'We greet you, Devi Meenakshi, she who shines like a thousand-million suns, adorned with bracelets and garlands... She who is auspicious, she who embodies existence. I always bow to you, whose compassion is an ocean.' - Adi Shankara | |||||
Mausoleum at Halicarnassus | Classical | Defensive Tactics | 400 |
| Must be built on a coastal tile adjacent to a Harbor district. |
'A vast tomb lies over me in Halicarnassus, of such dimensions, of such exquisite beauty as no other shade can boast.' – Lucian of Samosata | |||||
Mont St. Michel | Medieval | Divine Right | 710 |
| Must be built on Floodplains or Marsh. |
'Church and State, Soul and Body, God and Man, are all one at Mont Saint Michel, and the business of all is to fight, each in his own way, or to stand guard for each other.' – Henry Adams | |||||
Oracle | Ancient | Mysticism | 290 |
| Must be built on Hills. |
I sprang upon the swift ship in the form of a dolphin, pray to me as Apollo Delphinius; also the altar itself shall be called Delphinius and overlooked forever.' – Homer | |||||
Országház | Industrial | Sanitation | 920 |
| Must be built on a River. |
'With self-government is freedom, and with freedom is justice and patriotism.' - Lajos Kossuth | |||||
Oxford University | Industrial | Scientific Theory | 1240 |
| Must be built on flat[2]Grasslands or Plains adjacent to a Campus district with a University. |
'The clever men at Oxford... Know all that there is to be knowed. But they none of them know one half as much... As intelligent Mr. Toad!' – Kenneth Grahame | |||||
Panama Canal | Industrial | Steam Power | 920 |
| Must be built on a flat land tile where there are two adjacent tiles directly across the build tile from one another the meets the following criteria: one adjacent tile must be able to legally hold a Canal district connecting into the Panama Canal construction tile; the other must be either a city, a water tile, or be another tile that can hold a connecting Canal. |
'Therefore will not we fear, though the earth be removed, and though the mountains be carried into the midst of the sea; Though the waters thereof roar and be troubled, though the mountains shake with the swelling thereof.' - Psalms 46:2-3 | |||||
Petra | Classical | Mathematics | 400 |
| Must be built on Desert or Floodplains without Hills. |
'Petra is a brilliant display of man’s artistry in turning barren rock into majestic wonder.' – Edward Dawson | |||||
Potala Palace | Renaissance | Astronomy | 1060 |
| Must be built on a Hill adjacent to a Mountain. |
'The first time I stepped onto the rooftop of the Potala Palace, I felt, as never before or since, as if I were stepping onto the rooftop of my being: onto some dimension of consciousness that I’d never visited before.' – Pico Iyer | |||||
Pyramids | Ancient | Masonry | 220 |
| Must be built on Desert (including Floodplains) without Hills. |
'From the heights of these pyramids, forty centuries look down on us.' – Napoleon Bonaparte | |||||
Ruhr Valley | Industrial | Industrialization | 1240 |
| Must be built along a River adjacent to an Industrial Zone district with a Factory. |
'The industrial heart of Germany practically stopped beating. Hardly anyone worked; hardly anything ran. The population of the Ruhr area … had to be supported by the rest of the country.' – Adam Fergusson | |||||
Statue of Liberty | Industrial | Civil Engineering | 1240 |
| Must be built on a Coast adjacent to land and a Harbor. |
'Here at our sea-washed, sunset gates shall stand a mighty woman with a torch, whose flame is the imprisoned lightning.' – Emma Lazarus | |||||
St. Basil's Cathedral | Renaissance | Reformed Church | 920 |
| Must be built adjacent to a City Center |
'One had a twisted design, red, on a green ground; another, all prickly angles, yellow and black; a third was ornamented with scales of blue and crimson; a fourth was in quarters like a melon.' – Katharine Blanche Guthrie | |||||
Stonehenge | Ancient | Astrology | 180 |
| Must be built on flat land adjacent to Stone. |
'Can you imagine trying to talk six hundred people into helping you drag a fifty-ton stone eighteen miles across the countryside and muscle it into an upright position, and then saying, ‘Right, lads! Another twenty like that … and then we can party!' – Bill Bryson | |||||
Sydney Opera House | Atomic | Cultural Heritage | 1850 |
| Must be built on Coast adjacent to a Harbor. Cannot be built on a Lake. |
'An opera begins long before the curtain goes up and ends long after it has come down. It starts in my imagination, it becomes my life, and it stays part of my life long after I've left the opera house.' – Maria Callas | |||||
Taj Mahal | Renaissance | Humanism | 920 |
| Must be built next to a River. |
'Did you ever build a castle in the air? Here is one, brought down to earth and fixed for the wonder of ages.' – Bayard Taylor | |||||
Temple of Artemis | Ancient | Archery | 180 |
| Must be built next to a Camp. |
'When I saw the house of Artemis that mounted to the clouds, those other marvels lost their brilliancy, and I said, 'Lo, apart from Olympus, the Sun never looked on aught so grand.' – Antipater of Sidon | |||||
Terracotta Army | Classical | Construction | 400 |
| Must be built on flat Grassland or Plains adjacent to an Encampment district with a Barracks or Stable. |
'There were seven wonders in the world, and the discovery of the Terracotta Army, we may say, is the eighth miracle of the world.' – Jacques Chirac | |||||
University of Sankore | Medieval | Education | 710 |
| Must be built on a Desert or Desert Hill adjacent to a Campus with a University. |
'Scholars are the heirs of the prophets, for the prophets did not leave behind a legacy of wealth but that of knowledge.' - Musnad al-Bazzar 10/68 | |||||
Venetian Arsenal | Renaissance | Mass Production | 920 |
| Must be built on the Coast[4] and adjacent to an Industrial Zone district. |
'The commonwealth of Venice in their armory have this inscription: ‘Happy is that city which in time of peace thinks of war.’' – Robert Burton |
- ↑This effect was added in the Summer 2017 Update.
- ↑Note that 'flat' is not specified in-game.
- ↑This bonus applies to any city.
- ↑Note that in-game it lists the requirement as 'adjacent to the coast', but this is not correct.
Added in the Gathering Storm expansion pack.
Civ 6 Multiple Leadership
Natural Wonders Edit
- Main article: Natural wonder (Civ6)
Wonder | Description | Size | ||
---|---|---|---|---|
Chocolate Hills | 1 Food, 2 Production and 1 Culture on wonder tiles. | 4 tiles, passable | ||
'The wicked king pursued the lovers Juan and Maria on his swiftest horse. As he overtook them, Maria flung down her ring, and at once rose up seven tall hills, and the king was slowed.' -Filipino Folk Tale | ||||
Cliffs of Dover | 3 Culture and 2 Gold on wonder tiles. Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs. | 2 tiles, passable | ||
'Under the White Cliff's battlemented crown, Hushed to a depth of more than Sabbath peace.' -William Wordsworth | ||||
Crater Lake | 1 Science and 4 Faith on wonder tile. Acts as a Lake, providing adjacent tiles with fresh water. | 1 tile, passable | ||
'Never again can I gaze upon the beauty spots of the Earth and enjoy them as being the finest thing I have ever seen. Crater Lake is above them all.' -Jack London | ||||
Dead Sea | 2 Faith and 2 Culture on wonder tiles.Units healing on adjacent tiles are healed completely. Acts as a Lake, providing adjacent tiles with fresh water. Doesn't provide fresh water | 2 tiles, passable | ||
'Like to the apples on the Dead Sea's shore, all ashes to the taste.' -Lord Byron | ||||
Delicate Arch | +2 Faith and +1 Gold to adjacent tiles. Appears in Desert regions. | 1 tile, impassable | ||
'If Delicate Arch has any significance it lies, I will venture, in the power of the odd and unexpected to startle senses and surprise the mind out of their ruts of habit.' -Edward Abbey | ||||
Eye of the Sahara | 1 Production on wonder tiles. Additional 1 Production and 3 Science on wonder tiles after the game reaches the Atomic Era. Appears in Desert regions. | 3 tiles, passable | ||
'Oddly, it appears not to be the scar of a meteorite but a deeply eroded dome, with a rainbow-inspired color scheme' -Chris Hadfield | ||||
Eyjafjallajökull1 | +1 Culture and +2 Food to adjacent tiles. Not considered a Mountain in-game. Found standing alone. Is considered a Volcano. On eruption grants medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active. | 2 tiles, impassable | ||
'A number of stones rolled down the mountain, followed by an enormous and lofty column of flame, which allowed people in Holt to read as perfectly at night as if it had been day.' -Liverpool Mercury | ||||
Galápagos Islands | +2 Science to adjacent tiles. Appears on Coast tiles. | 2 tiles, impassable | ||
'The natural history of this archipelago is very remarkable: it seems to be a little world within itself.' -Charles Darwin | ||||
Giant's Causeway1 | Grants a permanent +5 Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded. Appears on Coasts, with one land and one water tile. | 2 tiles, impassable | ||
'The remains of some mighty fabric, hurled into desolation by a tremendous earthquake, or some other equally terrible convulsion of nature.' -Philip Dixon Hardy | ||||
Gobustan | +3 Culture and +1 Production on wonder tiles | 3 tiles, passable | ||
'Then weave the web of the mystic measure; From the depths of the sky and the ends of the earth, Come, swift Spirits of might and of pleasure, Fill the dance and the music of mirth.' -Percy Bysshe Shelley | ||||
Great Barrier Reef | 3 Food and 2 Science on wonder tiles. Appears on Coast tiles. | 2 tiles, passable | ||
'Organisms don't think of CO2 as a poison. Plants and organisms that make shells, coral, think of it as a building block.' -Janine Benyus | ||||
Hạ Long Bay3 | 3 Food, 1 Production, and 1 Culture on wonder tiles. +15 Combat Strength when defending on wonder tiles. Appears on Coast tiles. | 2 tiles, passable | ||
'Behold the wonders of the Heavens and Earth. The clear aqua blue serves as a looking glass, thousands of turquoise crows tinged with a touch of black.' -Nguyễn Trãi | ||||
Ik-Kil | +50% Production when producing wonders and districts in the adjacent tiles. Provides fresh water. | 1 tile, impassable | ||
'Son, have you seen the rain of God? It passed and entered beneath the mountains of God... There will be a ring in the sky where the water of God has passed.' -Books of Chilam Balam | ||||
Lake Retba | 1 Production, 2 Gold and 2 Culture on wonder tiles. Acts as a Lake, providing adjacent tiles with fresh water. Doesn't provide fresh water. | 2 tiles, passable | ||
'Water, water, everywhere, nor any drop to drink' -Samuel Taylor Coleridge, The Ancient Mariner | ||||
Lysefjord1 | Naval units are granted a free promotion when they move adjacent to the wonder for the first time. Appears on land tiles by the Coast. | 3 tiles, impassable | ||
'The water is black and heavy, and subject to intermitting storms. In this sea, and in the midst of this solitude, rises a great sombre street---a street for no human footsteps. None ever pass through there; no ship ever ventures in.' -Victor Hugo | ||||
Mato Tipila | 1 Faith and 1 Production to adjacent tiles Acts as a Mountain. | 1 tile, impassable | ||
'Seven girls were chased by bears. The bears were just about to catch them when the girls jumped on a low rock. One of the girls prayed to the rock, 'Rock take pity on us, rock save us!' The rock heard them and began to grow upwards, pushing the girls higher and higher.' -Kiowa Legend | ||||
Matterhorn | +1 Culture to adjacent tiles. Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Combat Strength when fighting in hills. Acts as a Mountain. | 1 tile, impassable | ||
'Let me ask leave, then, to pay a tribute of respect and admiration to the once desired Matterhorn, before his head has lost the last rays of a sun departing to gild loftier and more deitant ranges.' -F. Crauford Grove | ||||
Mount Everest | +1 Faith to adjacent tiles. Religious units are given a permanent bonus whem they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly. Acts as a Mountain. Found in mountain ranges. | 3 tiles, impassable | ||
'It is not the mountain we conquer but ourselves.' -Sir Edmund Hillary | ||||
Mount Kilimanjaro | +2 Food to adjacent tiles. Acts as a Mountain. Found standing alone. Is considered a Volcano. On eruption it gives low yields and is most likey to damage improvements and buildings. Infrequently erupts, but is always active. | 1 tile, impassable | ||
'As it turns out, Mount Kilimanjaro is not wi-fi enabled, so I had to spend two weeks in Tanzania talking to the people on my trip.' -Nancy Bonds | ||||
Mount Roraima | +1 Faith and +1 Science to adjacent tiles. Acts as a Mountain. Found standing alone. | 4 tile, impassable | ||
'It was a fantastic landscape, for all around were rocks of the weirdest forms standing in apparently impossible positions, some placed on or next to others, in ways that seemed to defy every law of gravity.' -Goldthwaite's Geographical Magazine | ||||
Mount Vesuvius | +1 Production to adjacent tiles Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large Population loss. Always active. | 1 tile, impassable | ||
'The sea seemed to roll back upon itself, and to be driven from its banks by the convulsive motion of the earth; it is certain at least the shore was considerably enlarged, and several sea animals were left upon it. On the other side, a black and dreadful cloud, broken with rapid, zigzag flashes, revealed behind it variously shaped masses of flame...' -Pliny the Younger | ||||
Pamukkale | +1 Amenity. Provides an additional Amenity if adjacent to an Entertainment Complex. Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. Provides fresh water. | 2 tiles, impassable | ||
'Near the Mesogis, opposite Laodicea, is Hierapolis, where are hot springs, and the Plutonium, both of which have some singular properties. The water of the springs is so easily consolidated and becomes stone, that if it is conducted through water-courses dams are formed consisting of a single piece of stone.' -Strabo | ||||
Pantanal | 2 Food, 2 Culture on wonder tiles. Acts as a Marsh. Does not actually count as a Marsh in-game. | 4 tiles, passable | ||
'The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world.' -Aziz Ab'Saber | ||||
Piopiotahi | +1 Gold and +1 Culture to adjacent tiles. Appears on Coast tiles. | 3 tiles; impassable | ||
'But as I headed into the heart of New Zealand's fiordland that same child-like feeling, long lost, of pure unadulterated awe came rushing back. I knew the road to Milford Sound was good - but this good?' -Darroch Donald | ||||
Sahara el Beyda | 1 Science, 1 Culture and 4 Gold on wonder tiles. Appears in the Desert regions. | 4 tiles, passable | ||
'I have filled a water-bag from my people and gone to the desert, And walked empty wastes while the wolf howled, like a gambler whose family starves.' -Imru-ul-Quais | ||||
Torres del Paine | Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified. Not considered a Mountain in-game. Found standing alone. | 2 tiles, impassable | ||
'Several closely situated granite peaks resembling tiger's teeth dramatically soar about a kilometer into the sky.' -Howard Hillman | ||||
Tsingy de Bemaraha | +1 Culture and +1 Science to adjacent tiles. Found standing alone. | 1 tile, impassable | ||
'Tsingy is a 250-square-mile tiger trap made up on massive obelisks riddled with jagged spears. And yes, they will cut your pretty face.' -Budd Erickson | ||||
Ubsunur Hollow | 2 Faith, 1 Food and 1 Production on wonder tiles. Acts as a Marsh. | 4 tiles, passable | ||
'The rising world of waters dark and deep, won from the void and formless infinte.' -John Milton | ||||
Uluru2 | +2 Culture and +2 Faith to adjacent tiles. +4 Appeal to adjacent tiles (instead of the usual +2) Not considered a Mountain in-game. Appears in Desert regions. | 1 tile, impassable | ||
'What a grand sight this must present in the wet season; waterfalls in every direction!' -William Gosse | ||||
Yosemite | +1 Gold, +1 Science to adjacent tiles Not considered a Mountain in-game. Found standing alone. | 2 tiles, impassable | ||
'Yosemite Valley, to me, is always a sunrise, a glitter of green and golden wonder in a vast edifice of stone and space.' -Ansel Adams | ||||
Zhangye Danxia | +2 Great General and +2 Great Merchant points if you own at least one of the tiles. Acts as a Mountain. Found in mountain ranges. | 3 tiles, impassable | ||
'With the sun shining brightly, then dusk's mists falling, at every turn, the scenery changes like magic.' -Fan Zhongyan |
1 Available with the Vikings Scenario Pack DLC
2 Available with the Australia Civilization & Scenario Pack DLC
3 Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
City-States Edit
- Main article: City-state (Civ6)
There are six types of city-states in the game. To influence city-states, civilizations can send Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoys present. If two or more civilizations are tied for influence (same number of Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Gold to take control of their city-state's military units for 30 turns.
Type | City-State | Suzerain Bonus |
---|---|---|
Akkad | Melee and anti-cavalry units' attacks do full damage to the city's walls. | |
Amsterdam | Your Trade Routes to foreign cities earn +1 Gold for each Luxury resource at the destination. | |
Antananarivo† | Extra 2% Culture with every Great Person ever earned (up to 30%). | |
Antioch2 | Your Trade Routes to foreign cities earn +1 Gold for each Luxury resource at the destination. | |
Armagh† | Builders can construct the Monastery improvement, which provides Faith and heals religious units. | |
Auckland† | Additional Production for Coastal tiles. | |
Babylon3 | +2 Science from each Great Work of Writing. +1 Science from each Relic and Artifact. | |
Bandar Brunei1 | Your Trading Posts in foreign cities provide +1 Gold to your Trade Routes passing through or going to the city. | |
Bologna4 | Your districts with a building provide +1 Great Person point of their type (Great Writer, Great Artist, and Great Musician for Theater Square districts with a building). | |
Buenos Aires | Your Bonus resources behave like Luxury resources, providing 1 Amenity per type. | |
Brussels | Your cities get +15% Production towards wonders. | |
Your Builders can now make Cahokia Mounds improvements, which provide Gold and Housing. | ||
Cities receive +2 Power for every Harbor building. | ||
Carthage | Your Encampment districts provide +1 Trade Route capacity each. Land combat units are 20% cheaper to purchase with Gold for each Encampment district building in that city. | |
When you use a unit to convert a city for the first time, gain 20 Science per Population of that city. | ||
Geneva | Your cities earn +15% Science whenever you are not at war with any civilization. | |
Granada† | Builders can construct the Alcazar improvement, which protects military units and provides Culture. | |
Hattusa | Provides you with 1 of each Strategic resource you have revealed but do not own. Provides you with 2 of each Strategic resource per turn you have revealed but do not own. | |
Hong Kong | Your cities get +20% Production towards city projects. | |
Jakarta | Your trading posts at international destinations grant +1 additional Gold to all trade routes that pass through them. | |
Jerusalem | Automatically converts to the Religion you founded, and exerts pressure for that Religion as if it were a Holy City. Your cities with Holy Sites exert pressure as if they were Holy Cities (4x Religion pressure in all cities within 10 tiles). | |
Kabul | Your units receive double experience from battles they initiate. | |
Kandy | Receive a Relic every time you discover a new natural wonder, and earn +50% Faith from all Relics. | |
Kumasi | Your Trade Routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city. | |
La Venta | Your Builders can now make Colossal Headimprovements. (A tile improvement that produces +2 Faith) | |
Lisbon | Your Trader units are immune to being plundered on water tiles. | |
Mexico City5 | Regional effects from your Industrial Zone and Entertainment districts reach 3 tiles farther. | |
Mohenjo Daro | Your cities have full Housing from water, as if they were all next to a River. | |
Muscat† | Bonus Amenities in cities with a Commercial Hub. | |
Nan Madol | Your districts on or next to Coast tiles provide +2 Culture. | |
Your builders can now make Nazca Lines improvements, which provide Faith on flat Desert tiles. | ||
Ngazargamu6 | Land combat or support units are 20% cheaper to purchase with Gold for each Encampment district building in that city. | |
Palenque† | Improved City growth for cities with a Campus. | |
Preslav | Your light and heavy cavalry units have +5 Strength when fighting on hill tiles. You receive +2 Loyalty per turn in cities for each Encampment district building. | |
Your builders can now make Moai improvements, which provide Culture and Tourism. | ||
Seoul | When you enter a new era, earn 1 random Eureka from that era. | |
Stockholm | Your districts provide +1 Great Person point of their type (Great Writer, Great Artist, and Great Musician for Theater Square districts). Your districts with a building provide +1 Great Person point of their type (Great Writer, Great Artist, and Great Musician for Theater Square districts with a building). | |
Toronto | Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther. | |
Valletta | City Center buildings and Encampment district buildings can be bought with Faith. Cost of purchasing Ancient, Medieval, and Renaissance Walls is reduced, but they can only be bought with Faith. | |
Vilnius | When you enter a new era, earn 1 random Inspiration from that era. For the highest active Alliance Level all your Theater Square districts receive +50% adjacency bonus. | |
Yerevan | Your Apostle units can choose from any possible promotion instead of receiving a random promotion. | |
Zanzibar | Receive the Cinnamon and ClovesLuxury resources. These cannot be earned any other way in the game, and provide 6 Amenities each. |
† Available with the Vikings Scenario PackDLC.
1 Replaced Jakarta in the Fall 2017 Update.
2 Replaced Amsterdam in the Rise and Fall expansion.
3 Replaced Seoul in the Rise and Fall expansion.
4 Replaced Stockholm in the Gathering Storm expansion.
5 Replaced Toronto in the Gathering Storm expansion.
6 Replaced Carthage in the Gathering Storm expansion.
Envoys Edit
Civ 6 Multiple Leaders Pdf
- Main article: Envoy (Civ6)
Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy is earned for every 100 influence points that you accumulate. The bonuses you earn from a city-state depend on how many Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy, the next bonus is at 3 Envoys, and the final bonus is at 6 Envoys. Declaring war directly on a city-state removes all Envoys you had there. Otherwise, Envoys stay on the city-state permanently.
City-states that you have met can periodically generate a quest, such as sending a Trade Route. Completing a quest automatically grants you 1 additional Envoy in that city-state.
Civics Edit
- Main article: Civics (Civ6)
Social policies have been removed and replaced with civics, which are unlocked with culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you Policy Cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.
Policy Cards Edit
- Main article: Policy Cards (Civ6)
Policy Cards, once unlocked via the civics tree, are placed in your Policy Card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a gold cost, or for free whenever a new civic is unlocked.
These cards come in four types:
- Military
- Economic
- Diplomatic
- Wild
Governments Edit
- Main article: Government (Civ6)
All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.
Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of Policy Card slots.
Government | Required Civic | Details | |||
---|---|---|---|---|---|
Ancient (2 slots) | |||||
Code of Laws | 1 | 1 | 0 | 0 | |
Classical (4 slots) | |||||
Political Philosophy | 2 | 1 | 0 | 1 | |
Effects: Capital receives +1 boost to all yields. 10% Bonus to wonder production. +1 to all yields for each government building and Palace in a city. +10% Production toward Wonders. | |||||
Legacy Bonus: Additional +1% Bonus to wonder production every 20 turns. | |||||
Political Philosophy | 0 | 2 | 1 | 1 | |
Effects: All cities with a district receive +1 Amenity. 15% Bonus to Great People point generation. All cities with a district receive +1 Housing and +1 Amenity. +15% Great Person points. | |||||
Legacy Bonus: Additional +1% Bonus to Great People point generation every 15 turns. | |||||
Political Philosophy | 1 | 1 | 1 | 1 | |
Effects: All land melee units gain +4 Combat Strength. 20% Bonus experience for units. All land melee, anti-cavalry, and naval melee class units gain +4 Combat Strength. +20% Unit Experience. | |||||
Legacy Bonus: Additional +1% Bonus experience for units every 5 turns. | |||||
Medieval/Renaissance (6 slots) | |||||
Exploration | 1 | 2 | 1 | 2 | |
Effects: +2 Trade Routes. 15% Discount on Gold purchases. +10% Gold in all cities with an established Governor. +15% Production toward Districts. | |||||
Legacy Bonus: Additional +1% Discount on Gold purchases every 15 turns. | |||||
Divine Right | 3 | 1 | 1 | 1 | |
Effects: +2 Housing in any city with medieval walls. 20% Bonus influence points. +1 Housing per level of Walls. +50% Influence Points. | |||||
Legacy Bonus: Additional +1% Bonus influence points every 10 turns. | |||||
Reformed Church | 2 | 2 | 1 | 1 | |
Effects: Can buy land combat units with Faith. All units gain +5 Religious Strength in theological combat. 15% Discount on faith purchases. +5 Religious Strength in Theological Combat. +.5 Faith per Citizen in cities with Governors. 15% Discount on Purchases with Faith. | |||||
Legacy Bonus: Additional +1% Discount on Faith purchases every 15 turns. | |||||
Modern (8 slots) | |||||
Class Struggle | 3 | 3 | 1 | 1 | |
Effects: Land units gain +4 Defense Strength. Industrial Zone districts can defend. 10% bonus on all Production. +0.6 Production per Citizen in cities with Governors. +15% Production. +0.6 Production per Citizen in cities with Governors. +10% Science. | |||||
Legacy Bonus: Additional +1% bonus on all Production every 20 turns. | |||||
Suffrage | 1 | 3 | 2 | 2 | |
Effects: Patronage of Great People costs 50% less Gold. 30% bonus yields from district projects. +1 Production, +1 Housing per District. 25% Discount on Purchases with Gold. Your Trade Routes to an Ally's city provide +4 Food and +4 Production for both cities. Alliance Points with all allies increase by an additional .25 per turn. 15% Discount on Purchases with Gold. | |||||
Legacy Bonus: Additional +1% bonus yields from district projects every 10 turns. | |||||
Totalitarianism | 4 | 1 | 1 | 2 | |
Effects: All combat units gain +4 Combat Strength. 20% bonus on unit production. All units gain +5 Combat Strength. War Weariness reduced by 15%. +50% Production toward Units. | |||||
Legacy Bonus: Additional +1% bonus on unit production every 10 turns. | |||||
Futuristic (9 slots) | |||||
Digital Democracy | Distributed Sovereignty | 1 | 1 | 2 | 5 |
Effects: +2 Amenities in all cities, and +2 Culture per Specialty District. -3 Combat Strength for all units. | |||||
Synthetic Technocracy | Optimization Imperative | 1 | 2 | 1 | 5 |
Effects: +3 Power in all cities, and +30% Production towards all city projects. -10% Tourism. | |||||
Corporate Libertarianism | Venture Politics | 2 | 1 | 1 | 5 |
Effects: Commercial Hubs and Encampments provide cities with +10% Production, and accumulating resources with improvements provide +1 per turn. -10% Science. |
Additional slots Edit
Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.
Military
Economic
| Diplomatic Wild
|
Pantheons Edit
- Main article: Pantheons (Civ6)
Name | Description |
---|---|
City Patron Goddess | +25% Production toward districts in cities without a specialty district. |
Dance of the Aurora | Holy Site districts get +1 Faith from adjacent Tundra tiles. |
Desert Folklore | Holy Site districts get +1 Faith from adjacent Desert tiles. |
Divine Spark | +1 Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer). |
Earth Goddess | +2 Faith from tiles with Breathtaking Appeal. |
Fertility Rites | When chosen receive a Builder in your capital. City growth rate is 10% higher. |
+2 Faith from Geothermal Fissures and Volcanic Soil. | |
God of Craftsmen | +1 Production and +1 Faith from improved Strategic resources. |
God of Healing | Increases Healing by +30 in your Holy Site district, or any adjacent tiles. |
God of the Forge | +25% Production toward Ancient and Classical military units. |
God of the Open Sky | +1 Culture from Pastures. |
God of the Sea | +1 Production from Fishing Boats. |
God of War | Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own. |
Goddess of Festivals | +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations. +1 Food from Wine, Incense, Cocoa, Tobacco, Olives, Coffee, and Tea Plantations. +1 Culture from Plantations. |
Goddess of the Harvest[1] | Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity. |
Goddess of the Hunt | +1 Food and +1 Production from Camps. |
Initiation Rites | +50 Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP. |
Lady of the Reeds and Marshes | +1 Production from Marsh, Oasis, and Desert Floodplains. |
Monument to the Gods | +15% Production to Ancient and Classical era Wonders. |
Oral Tradition[1] | +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations. |
Religious Idols | +2 Faith from Mines over Luxury and Bonus resources. |
River Goddess | +2 Amenities and +2 Housing to cities if they have a Holy Site district adjacent to a River. |
Religious Settlements | When chosen receive a Settler in your capital. Border expansion rate is 15% faster. |
Sacred Path | Holy Site districts get +1 Faith from adjacent Rainforest tiles. |
Stone Circles | +2 Faith from Quarries. |
- ↑ 1.01.1Removed in the June 2019 Update.
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Victory Conditions Edit
- Main article: Victory (Civ6)
There are five victory conditions in Civ6, corresponding to many of the major aspects of the game. You can win by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural victory returns from its debut in Civ5 and looks similar to the incarnation in Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious victory replaces the diplomatic victory from Civ5 and requires that you become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination victories return as well.
ScreenshotsEdit
VideosEdit
External linksEdit
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm | |
Lists | |
Eras | |
Concepts | |
Statistics | |
Miscellaneous | |
Added in the Rise and Fall expansion pack. |
Civilization Series | |
---|---|
Game | Expansion packs |
Civilization | None |
Civ II | Conflicts in Civilization • Fantastic Worlds • Test of Time |
Civ III | Play the World • Conquests |
Civ IV | Warlords • Beyond the Sword • Colonization(Total conversion) |
Civ V | Gods & Kings • Brave New World |
Beyond Earth | Rising Tide |
Civ VI | Rise and Fall • Gathering Storm |
Official Spinoffs | Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire) • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships |
Other games: | Freeciv • Imperialism • Civilization: Call to Power • Call to Power II• FreeCol • CivCity: Rome • C-evo • NewCol |
Comparisons | Comparison between Civilization games • Civilizations |